package away3d.core.math
{
	
	public class PlaneClassification
	{
		// "back" is synonymous with "in", but used for planes (back of plane is "inside" a solid volume walled by a plane)
		public static const BACK:int = 0;
		public static const FRONT:int = 1;
		
		public static const IN:int = 0;
		public static const OUT:int = 1;
		public static const INTERSECT:int = 2;
	}
}
